Use Jenova, Ancient Calamity to put counters on our creatures, with support from cards like Ornery Tumblewagg and The Earth Crystal to double our counters, while Hollowmurk Siege draws us cards
This means you can intentionally dump your best creatures in the graveyard, then bring them back for a lower cost
Ho-Oh's presence in the games extends across generations, appearing in titles like 'HeartGold and SoulSilver', where its story is further explored, and more recently in 'Pokmon Sword and Shield' through the Crown Tundra DLC, maintaining its allure across decades
Typically, only especially aggressive decks tend to run Carmine
Sure, this is a good swing late game card but it is so useless against so many lists and in the all important early game that it is a pretty bad option in anything bar a sideboard