At other times, it takes some interesting creative liberties, like making Squirrelfolk into black-green stewards of the cycle between life and death or imagining Frogfolk as seers and diviners
As for the card, it's a copy of Akroma's Will, an instant that lets you choose between all your creatures gaining flying, vigilance, and double strike, or lifelink, indestructible, and protection from each color until the end of the turn
Cards like Snapcaster Mage, Dralnu, Lich Lord, and Return to the Past give instants and sorceries in your graveyard flashback, allowing you to play them again
Choose your own one at the beginning of the game and learn the gameplay as you go
Ive often talked about redundancy being one of the key measures of a decks success