Not only does its high 130 hp value make Gengar incredibly bulky, but the move Nightmare deals a high amount of damage and puts the opponent to sleep , leaving them vulnerable and without the chance to fight back
Whenever a creature an opponent controls dies, that player loses 2 life
Meanwhile, Mystic Sanctuary is actually very, very good in our deck
Sometimes you'll grab a handful of removal and counterspells where you'll want to play passively as a more traditional control deck, surveiling cautiously until you can reanimate a threat
Our top scoring planeswalker from the set is everyone's favorite "The Wanderer." This is a bit low on starting loyalty, but you can flash her out and +1 to put a +1/+1 counter on a dork and give it first strike, which can be a nice combat trick, as well as -1 to make a 2/2 vigilance white Samurai out of nowhere, or my favorite, -2 to exile a tapped dork and gain two life