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There are no best Magic: The Gathering commander decks, it depends on your play style
Flying, vigilance, and double strike make for quite an effective Overrun, whereas lifelink, indestructible, and protection are excellent defensive options that help you catch back up
The unique Necron flavor makes even formerly benign artifacts such as Caged Sun feel quite sinister and I think that Warhammer 40,000 fans will see that a lot of thought went into the reflavoring behind these reprints
It is rather like the Primus in its role, it buys you enough tempo and board presence to be able to easily take the game from that point with your other cards