Second, you can execute the entire combo at instant speed
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This is a $0.26 card, which means it edges out Scavenger Grounds in terms of price if not quality
Its perfect for learning how to pace a match while still packing enough power to close out when needed
This actually came as a surprise to me, as conditional mana ramp that adds extra hoops to jump through beyond having fewer lands than your opponent is almost always unplayable, but when that hoop is take this creature off the battlefield, and the reward is both ramp and potentially filling your hand with any land with the Plains subtype, the results are surprisingly effective