Take the Bait Take the Bait is a fascinating card that could be absolutely game warping or the saddest Fog youve ever seen, depending on when you draw it
It will take a team with a cunning mind, an observant eye, and a playful attitude to solve the mysteries that await you below." Story beats: Illumineers find the Inkwell Caverns at the bottom of the Illuminary, & encounter unfinished glimmers called Whispers
Power - Like the decks in the first two Tiers, decks/commanders in this Tier are hyper efficient, really fast and super consistent
Why else would your near-future-self play against a silver-border Commander deck with alicorns, horses, pegasi, ponies, and unicorns
Yes, sometimes youll whiff on the activation, but the activated ability is just icing on the cake, and in 45+ creature decks, you should often be hitting an extra card