We need to be aware of complexity creep While we've been working to make sure that individual mechanics are less complex overall, there's a trend in the last year of us making the sets complex in mechanical interaction
As of this writing, the confirmed Commanders are Szarekh, the Silent King, and Imotekh the Stormlord: Szarekh, the Silent King Mana Value: 1BBB Type: Legendary Artifact Creature - Necron Keyword: Flying Rarity: Mythic Rare Stats: 3 power, 4 toughness First Ability: My Will Be Done - Whenever this creature attacks, mill three cards
In practice, I just wasnt able to get a big enough bunch of barking buddies bouncing around on offense
Feel free to comment with your favorite non-precon commanders, too
It really comes down to whether or not you think its best to have an enabler or a payoff as your commander, since Szarekh mills you while Imotekh rewards you for getting stuff out of your graveyard once its milled