With that initial design fail handled I got over the one drop situation and cut everything that wasn't a gold card, a land, or an artifact, the latter groups of which were almost exclusively there to assist with fixing
Red lets you give all Creatures trample and haste until end of turn, Green lets you put a +1/+1 counter on a Creature, White allows you to give a play five life, Blue makes a player draw a card, and Black resurrects a Creature from its owners graveyard
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The same is true of abilities that distribute counters
Combined with Force of Negation and other free spells, Turbo Valki was Moderns deck to beat, and continued to be a force in the format long after the rules changed