These include Siege Rhino (drain), Skirmish Rhino (drain), Workshop Warchief (life gain), Charming Prince (scry/life gain/blink), Satyr Wayfinder (land fetch), Ravenous Chupacabra (removal), Eternal Witness (return card from graveyard) The deck then adds numerous blink spells and effects including Yorion (blinks your whole team!), Charming Prince, Restoration Angel, Touch the Spirit Realm, Acrobatic Maneuver, and Cloudshift
The first thing on your shopping list should be a copy of a token doubler (or two!)
As you play your deck you'll learn what works, and what does not
It exiles up to one target nonland permanent that you control and returns it to the battlefield under its owners control
There is an alternate casting cost, but shaving a single mana off this card isnt worth allowing an opponent to filter away unwanted cards