Tezzeret, Cruel Captain The flexibility on Tezzeret, Cruel Captain isn't evident with the chair art, but any deck that plans to put out lots of small artifacts, use mana rocks, or myr has a great reason to run this Tezzeret
This, combined with the fact that the archetype's own Normal Traps, "Farewelcome Labrynth", "Labrynth Barrage", and "Welcome Labrynth", are ineffective at removing monsters due to their restrictive conditions and effects (in the case of "Welcome Labrynth", it requires the archetype's Field Spell, "Labrynth Labyrinth", to be able to remove monsters), strongly encourages the player to use non-archetypal traps
These examples highlight Wizards willingness to port over Un-set creature types to the main game where appropriate
Cosmic Intervention (Kaldheim Commander) At first glance, Cosmic Intervention looks like a variant of Faiths Reward with foretell
Then discard a number of cards from your opponent's hand equal to the number of heads