Hooded Assassin is nice, since a 2/3 for 3 is already playable, but one with some upside is great
It naturally scales up over time and does so in a very green way
There shouldnt be any surprises in the stock categories of ramp, card draw, removal, and recursion, though I wanted to call out Ruthless TechnomancerRuthless Technomancer specifically
So if yer feelin' a bit lost, stranger, here's the lay of the land
Heres how it plays out: You are required to have The Gitrog Monster out, Dakmor Salvage in hand and more than 7 cards in hand total At the end of the turn, discard down to hand size, discarding Dakmor Salvage This gives you a draw card trigger from The Gitrog Monster Priority passes to opponents On resolution of the draw trigger, replace this with the dredge from Dakmor Salvage, milling 2 cards and returning Dakmor Salvage to hand As it is still the cleanup step you still need to discard down to 7 cards in hand, again discarding Dakmor Salvage and repeating the combo above on a loop The idea is you loop this to fill your graveyard and try to win from there