The draw step skip worked in my favor as Maralen's ability triggered during the draw step - so I didn't lose life (I also didn't get to search for a card, but anyways...)
Well break them down by function, then zoom into subtypes, rarities, and those special cards that collectors lose their minds over
Theres a lot of paths you could take Sauron
These cards are Chandra, FlamecallerChandra, Flamecaller as a draw spell, Sword of the AnimistSword of the Animist as a ramp option, and The Immortal SunThe Immortal Sun, which falls into both categories

SAVE YOUR GPs: $50 PRECON UPGRADE SUGGESTIONS Out Fellwar Stone, Bucknards Everfull Purse, Sol Ring, Arcane Signet, Cloudblazer, Grave Endeavor, Revivify, Thorough Investigation, Arcane Endeavor, Plaguecrafter, Minimus Containment, Component Pouch, Clay Golem, Wall of Omens, Forbidden Alchemy, Extract Brain, Hama Pashar, Ruin Seeker, Rod of Absorption, Wand of Orcus In Priest of Fell Rites, Teferi, Master of Time, Nim Deathmantle, Dream Trawler, Lore Broker, Demon of Dark Schemes, Hells Caretaker, Archfiend of Ifnir, Nadaar, Selfless Paladin, Thought Courier, Enclave Cryptologist, Tetzimoc, Primal Death, Enduring Renewal, Barrowin of Clan Undurr, Yuan-Ti Malison, Fly, Reya Dawnbringer, Nezahal, Primal Tide, Taigam, Sidisis Hand These swaps will lock in that focus on looting over ramp and add more powerful reanimation targets, all while leaving a few dollars left over for upgrading lands or generic interaction