While the number written on the top right hand corner is the CMC as far as the game rules are concerned, for figuring out how many lands we need in a deck, what we are actually looking for is how much it will cost us to cast the card
Indestructible makes it hard to stop the card advantage, while protection from everything makes it hard to stop you
It almost feels like overkill - we think this Teferi has an unnatural potential to really upset your opponents
Despite costing nine mana, players rarely if ever, cast it for that amount, instead bringing it back from the graveyard several turns earlier through one of several methods
In play, it is a fairly standard card with a cost of four ink and the ability to get one lore when questing, although it can get an additional lore whenever the player performs an action while Ratigan is exerted