Creatures (10) Braids, Cabal Minion Consecrated Sphinx Drannith Magistrate Grand Arbiter Augustin IV Notion Thief Opposition Agent Orcish Bowmasters Seedborn Muse Tergrid, God of Fright / Tergrid's Lantern Thassa's Oracle Planeswalker (1) Instants (12) Ad Nauseam Crop Rotation Cyclonic Rift Enlightened Tutor Fierce Guardianship Force of Will Gifts Ungiven Intuition Mystical Tutor Teferi's Protection Vampiric Tutor Worldly Tutor Sorceries (8) Biorhythm Coalition Victory Demonic Tutor Farewell Gamble Imperial Seal Jeska's Will Natural Order Enchantments (7) Aura Shards Humility Necropotence Rhystic Study Smothering Tithe Survival of the Fittest Underworld Breach Artifacts (8) Bolas's Citadel Chrome Mox Grim Monolith Lion's Eye Diamond Mana Vault Mox Diamond Panoptic Mirror The One Ring Lands (7) Ancient Tomb Field of the Dead Gaea's Cradle Glacial Chasm Mishra's Workshop Serra's Sanctum The Tabernacle at Pendrell Vale Before discussing brackets, players need to know about the Game Changers

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Decks and hands stay the same, and interesting, so do coin flip results
Equip Artifact - Equipment Color tag templates(None) Navigation Orb , , Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle
Prosper, however, made me want to build a new deck around a mechanic that is traditionally not worth it in the format: impulsive draw