So far I have reconstructed all the unknown WotC era commons sheets (Base Set 2, Gym Heroes, Gym Challenge, Neo Revelation, Neo Destiny, Legendary Collection, Expedition, Aquapolis and Skyridge) as well as a select sample from the Nintendo/TPCI era to make sure the cards are still inserted into packs the same way
Discard a card to draw 2 and create 2 treasure tokens
Meanwhile, both Blink of an Eye and Inscription of Insight let us bounce our opponent's creatures, buying us time to start making Drakes and copying our kicker spells
By skipping past Standard, Wizards of the Coast is able to take some liberties that would totally wreck Standard for a couple of years if it were forced to have to adapt to this power level
There are differences, of course, but think the open-ended puzzle of trying to find the right combination of spells that get creatures into your graveyard and creatures with keywords that graft onto other creatures is a new spin worth spending time on