The adventure portion, Alter Fate, doesn't bring a creature back directly to the battlefield, but the hand is good enough for two mana - Especially when you consider that you have access to a 2/2 with flying after you've cast it
That's good recursive removal over time
6 There Is No "Right Way" Every Playstyle is Different One of the most important things to consider when it comes to TCG Pocket is that there is no right way to play the game
I think Ayara, First of Locthwain might be too much a holdover from the Bastion of Remembrance versions of this deck, and cutting that card and the sideboard splash of Tibalt, Cosmic Impostor lets you play all Snow-Covered Swamps and a couple of copies of Faceless Haven
Instead of an Eldrazi tribal deck featuring loads of the faceless, noodly creeps, Rosewater admits the designers "chose to make the deck more about playing giant colorless spells rather than specifically referencing Eldrazi"