If they want to win more, they'd run more Land, hit more drops, spend more mana, cast more spells, and win more games
Card Name Mana Cost Type Legendary Creature Human Wizard Rarity Rare rules Text LifelinkAt the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn
Also like Chrome Mox they do not let you directly cut a land and count more like one and a half lands (or half a land in the case of Mox) which leads to more tunable decks and more precise builds
It destroys all creatures with power 4 or greater , which often wipes the biggest threats while leaving your own token board intact
The addition of vigilance makes it that much stronger, but can block an additional creature each combat is such a unique effect, and in the format where most people claim to slot cards for redundancy, or still wrongfully cling to the 8x8 theory , youd expect High Ground to show up more