Run an exile deck to capitalize on its static effect of dealing 2 damage to opponents and gaining 2 life for each spell cast from exile
The few attempts they made at it had all done horribly, so the entire genre was written off
Vault 12: The Necropolis Wasteland Raider Acquired Mutation Assaultron Dominator Bottle-Cap Blast Crimson Caravaneer Duchess, Wayward Tavernkeep Grim Reaper's Sprint Ian the Reckless Junk Jet Megaton's Fate The Motherlode, Excavator Mysterious Stranger Plasma Caster Powder Ganger Rose, Cutthroat Raider Synth Eradicator Thrill-Kill Disciple Vault 21: House Gambit Veronica, Dissident Scribe Wild Wasteland
The thing is that you can combine madness with cycling, draw some cards, buyback it and kick it with enough mana, all at the same time
ScreenRant 's recent review of Disney Lorcana: Whispers in the Well took a deeper look at the Starter Decks, Illumineer's Trove, and the new glimmers and Boost ability added to the game with this expansion