As you'd expect, the deck is filled with werewolves: we focus on cost-efficient ones and ones that bring strong utility
(As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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This does weaken the draw-go aspect of the game, which Ive been compensating with by adding a fourth Counterbalance, while not playing overly reactive cards like Spell Pierce in this particular list, which is also due to the fact that a list with such a multitude of cantrips isnt able to play as many individual cards as other lists can, with the upside of finding those, mostly superior, cards with a higher reliability
However, only one set managed to do both, as "Twilight Masquerade" was a great set for the game